Страница 1 из 1

зависает игра в wine

Добавлено: 10 июл 2025, 22:12
Nea 2002
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:process:GetProcessWorkingSetSizeEx (FFFFFFFF,0042F088,0042F084,00000000): stub
0024:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0024:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0024:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0024:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0024:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0140:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0024:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4190419, 0000: semi-stub!
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glCompressedTexSubImage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 256 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 128 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 64 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 32 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 16 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 8 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 4 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 2 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 1 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glTexStorage2D".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_INVALID_VALUE in glTexSubImage2D(xoffset 0 + width 512 > 0)".
0140:err:d3d:wined3d_debug_callback 01BF97D0: "GL_OUT_OF_MEMORY in glMapBufferRange(map failed)".
0140:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 7AA449B9 (thread 0140), starting debugger...
0154:fixme:dbghelp:elf_search_auxv can't find symbol in module
0154:fixme:dbghelp:elf_search_auxv can't find symbol in module
0154:fixme:dbghelp_dwarf:compute_location Only supporting one breg (esi/23 -> edi/24)


Unhandled exception: page fault on write access to 0x00000000 in wow64 32-bit code (0x7aa449b9).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7aa449b9 ESP:030efcf0 EBP:030efd38 EFLAGS:00010202(  R- --  I   - - - )
 EAX:00000001 EBX:01d8b400 ECX:00080b50 EDX:00000000
 ESI:19350030 EDI:00000000
Stack dump:
0x030efcf0:  0ee8d498 030efd64 77087c88 00000000
0x030efd00:  19350030 00080b50 40002000 01bfe5d0
0x030efd10:  030efd24 01bf97d0 00450000 030efd64
0x030efd20:  01bfe5d0 00000001 030efd5c 01dec6c0
0x030efd30:  770fe360 01bf97d0 030efd80 7707fe8b
0x030efd40:  01bf97d0 030efd64 030efd5c 00000001
Backtrace:
=>0 0x7aa449b9 in ucrtbase (+0x149b9) (0x030efd38)
  1 0x77087c88 wined3d_context_gl_unmap_bo_address+0x18d(context_gl=01BF97D0, dst=030EFD64, src=030EFD5C, range_count=0x1, ranges=01D8B400, map_flags=0x40002000) [/usr/src/packages/BUILD/dlls/wined3d/context_gl.c:3063] in wined3d (0x030efd38)
  2 0x77087c88 wined3d_context_gl_copy_bo_address+0x538(context_gl=01BF97D0, dst=030EFD64, src=030EFD5C, range_count=0x1, ranges=01D8B400, map_flags=0x40002000) [/usr/src/packages/BUILD/dlls/wined3d/context_gl.c:3062] in wined3d (0x030efd38)
  3 0x7707fe8b wined3d_buffer_load_location+0x2fb(buffer=01DEC6C0, context=01BF97D0, location=0x8) [/usr/src/packages/BUILD/dlls/wined3d/buffer.c:345] in wined3d (0x030efd80)
  4 0x7707fa5e wined3d_buffer_load+0xae(buffer=01DEC6C0, context=01BF97D0, state=0913002C) [/usr/src/packages/BUILD/dlls/wined3d/buffer.c:516] in wined3d (0x030efda0)
  5 0x76f3eb30 context_update_stream_info+0x120(context=01BF97D0, state=0913002C) [/usr/src/packages/BUILD/dlls/wined3d/context.c:300] in wined3d (0x030efdf0)
  6 0x76f78787 context_apply_draw_state+0x216(indexed=<internal error>, state=<internal error>, device=<internal error>, context=<internal error>) [/usr/src/packages/BUILD/dlls/wined3d/context_gl.c:4070] in wined3d (0x030efeec)
  7 0x76f78787 draw_primitive+0x467(device=<is not available>, state=<is not available>, parameters=<is not available>) [/usr/src/packages/BUILD/dlls/wined3d/context_gl.c:4722] in wined3d (0x030efeec)
  8 0x77098d44 wined3d_cs_exec_draw+0x134(cs=<is not available>, data=<is not available>) [/usr/src/packages/BUILD/dlls/wined3d/cs.c:1129] in wined3d (0x030eff10)
  9 0x7709c04b wined3d_cs_command_unlock+0xe7(queue=<internal error>, cs=<has been optimized away by compiler>) [/usr/src/packages/BUILD/dlls/wined3d/cs.c:3439] in wined3d (0x030eff50)
  10 0x7709c04b wined3d_cs_execute_next+0xe7(ctx=<is not available>) [/usr/src/packages/BUILD/dlls/wined3d/cs.c:3438] in wined3d (0x030eff50)
  11 0x7709c04b wined3d_cs_run+0x11b(ctx=<is not available>) [/usr/src/packages/BUILD/dlls/wined3d/cs.c:3230] in wined3d (0x030eff50)
  12 0x7bb7ea40 in kernel32 (+0xea40) (0x030eff68)
  13 0x7bcfce83 in ntdll (+0xce83) (0x030eff80)
  14 0x7bd30a25 in ntdll (+0x40a25) (0x030effec)
0x7aa449b9 ucrtbase+0x149b9: movdqa %xmm0, (%edi)
Modules:
Module  Address                 Debug info      Name (177 modules)
PE        590000-  596000       Deferred        ogg
PE        5a0000-  5bf000       Deferred        vorbis
PE        5c0000-  c74000       Deferred        engine
PE        c80000-  cbc000       Deferred        ifc23
PE       2840000- 2979000       Deferred        d3ddrv
PE       2d20000- 2d85000       Deferred        gui
PE       2db0000- 2dd8000       Deferred        kwgame
PE       7f80000- 7f9e000       Deferred        alaudio
PE       7fa0000- 8083000       Deferred        defopenal32
PE      10000000-10007000       Deferred        vorbisfile
PE      10100000-10282000       Deferred        core
PE      10500000-10524000       Deferred        fire
PE      10900000-10967889       Deferred        hppoa
PE      11000000-11080000       Deferred        window
PE      11100000-11164000       Deferred        windrv
PE      30000000-30072000       Deferred        binkw32
ELF     5d587000-5d600000       Deferred        libmp3lame.so.0
ELF     5d738000-5d79e000       Deferred        libmpg123.so.0
ELF     5d79e000-5d800000       Deferred        libopus.so.0
ELF     5e302000-5e38e000       Deferred        libvorbisenc.so.2
ELF     5e38e000-5e3ff000       Deferred        libflac.so.12
ELF     5ed5b000-5edff000       Deferred        libsndfile.so.1
ELF     5f843000-5f86f000       Deferred        libvorbis.so.0
ELF     5f86f000-5f8ff000       Deferred        libpulsecommon-16.1.so
ELF     60201000-6025f000       Deferred        libpulse.so.0
ELF     62108000-62130000       Deferred        libdrm_intel.so.1
ELF     62130000-64acf000       Deferred        libgallium-24.2.8-1ubuntu1~24.04.1.so
ELF     64acf000-64b48000       Deferred        libglx_mesa.so.0
ELF     64b48000-64b84000       Deferred        libglx.so.0
ELF     64b84000-64c00000       Deferred        libgldispatch.so.0
ELF     64d08000-64d2e000       Deferred        libglapi.so.0
ELF     64d2e000-64d9a000       Deferred        libgl.so.1
ELF     656dc000-66500000       Deferred        libnvidia-glvkspirv.so.470.256.02
ELF     666a5000-667d9000       Deferred        libvulkan_virtio.so
ELF     667d9000-678f8000       Deferred        libvulkan_intel.so
ELF     678f8000-687f4000       Deferred        libvulkan_intel_hasvk.so
ELF     687f4000-68814000       Deferred        libelf.so.1
ELF     68814000-6947b000       Deferred        libvulkan_radeon.so
ELF     6947b000-6b1db000       Deferred        libicudata.so.74
ELF     6b1db000-6b3f4000       Deferred        libicuuc.so.74
ELF     6b3f4000-6b422000       Deferred        libtinfo.so.6
ELF     6b422000-73ffc000       Deferred        libllvm.so.19.1
ELF     73ffc000-749a7000       Deferred        libvulkan_lvp.so
ELF     749a7000-76680000       Deferred        libnvidia-glcore.so.470.256.02
PE-Wine 76680000-7668f000       Deferred        shfolder
PE-Wine 766a0000-76747000       Deferred        uxtheme
PE-Wine 76760000-76773000       Deferred        winex11
PE-Wine 76790000-769e4000       Deferred        ddraw
PE-Wine 76a00000-76f06000       Deferred        opengl32
PE-Wine 76f20000-782f7000       Dwarf-4         wined3d
PE-Wine 78310000-783fd000       Deferred        d3d8
PE-Wine 78410000-78434000       Deferred        compstui
PE-Wine 78450000-784f2000       Deferred        winspool
PE-Wine 78510000-78729000       Deferred        comdlg32
PE-Wine 78740000-787a7000       Deferred        imm32
PE-Wine 787c0000-78c4f000       Deferred        comctl32
PE-Wine 78c60000-78c7c000       Deferred        version
PE-Wine 78c90000-78cd5000       Deferred        shcore
PE-Wine 78cf0000-78ddc000       Deferred        shlwapi
PE-Wine 78df0000-79aa7000       Deferred        shell32
PE-Wine 79ac0000-79b0d000       Deferred        coml2
PE-Wine 79b20000-79d48000       Deferred        rpcrt4
PE-Wine 79d60000-79eac000       Deferred        combase
PE-Wine 79ec0000-7a1de000       Deferred        ole32
PE-Wine 7a1f0000-7a230000       Deferred        win32u
ELF     7a236000-7a240000       Deferred        libogg.so.0
PE-Wine 7a240000-7a485000       Deferred        gdi32
ELF     7a48b000-7a4a0000       Deferred        libapparmor.so.1
PE-Wine 7a4a0000-7a993000       Deferred        user32
PE-Wine 7a9b0000-7aa17000       Deferred        msacm32
ELF     7aa1b000-7aa30000       Deferred        winepulse.so
PE-Wine 7aa30000-7ad5d000       Dwarf-4         ucrtbase
PE-Wine 7ad70000-7adde000       Deferred        sechost
PE-Wine 7adf0000-7b0a8000       Deferred        msvcrt
PE-Wine 7b0c0000-7b1af000       Deferred        advapi32
PE-Wine 7b1c0000-7b333000       Deferred        winmm
ELF     7b343000-7b350000       Deferred        libpciaccess.so.0
PE-Wine 7b350000-7b5f8000       Deferred        msvcr70
ELF     7b5f9000-7b601000       Deferred        libasyncns.so.0
ELF     7b601000-7b610000       Deferred        libdrm_radeon.so.1
PE-Wine 7b610000-7bb5c000       Deferred        kernelbase
ELF     7bb5f000-7bb70000       Deferred        libsensors.so.5
PE-Wine 7bb70000-7bcdb000       Dwarf-4         kernel32
ELF     7bcde000-7bcf0000       Deferred        libvklayer_mesa_device_select.so
PE-Wine 7bcf0000-7bfe4000       Dwarf-4         ntdll
ELF     7bfee000-7bff5000       Deferred        libxcb-dri2.so.0
ELF     7bff5000-7c002000       Deferred        libdrm_amdgpu.so.1
ELF     7c002000-7c1d7000       Deferred        libxml2.so.2
ELF     7c1d7000-7c20f000       Deferred        libedit.so.2
ELF     7c20f000-7c217000       Deferred        libatomic.so.1
ELF     7c217000-7c24f000       Deferred        libgcc_s.so.1
ELF     7c4ce000-7c4dd000       Deferred        libwayland-client.so.0
ELF     7c4dd000-7c4e2000       Deferred        libxshmfence.so.1
ELF     7c4e2000-7c4eb000       Deferred        libxcb-sync.so.1
ELF     7c4eb000-7c4f6000       Deferred        libxcb-xfixes.so.0
ELF     7c4f6000-7c509000       Deferred        libxcb-randr.so.0
ELF     7c509000-7c523000       Deferred        libdrm.so.2
ELF     7c623000-7c6c2000       Deferred        libnvidia-glsi.so.470.256.02
ELF     7c6c2000-7c7cf000       Deferred        libglx_nvidia.so.0
ELF     7c7cf000-7c864000       Deferred        libvulkan.so.1
ELF     7caa4000-7caa9000       Deferred        libxcb-shm.so.0
ELF     7caa9000-7caae000       Deferred        libxcb-present.so.0
ELF     7caae000-7cacc000       Deferred        libxcb-glx.so.0
ELF     7cc41000-7cce2000       Deferred        opengl32.so
ELF     7cce2000-7cd0d000       Deferred        libgpg-error.so.0
ELF     7cd0d000-7cdca000       Deferred        libzstd.so.1
ELF     7cdca000-7ce00000       Deferred        liblzma.so.5
ELF     7ce00000-7cf0d000       Deferred        libgcrypt.so.20
ELF     7cf0d000-7cff4000       Deferred        libsystemd.so.0
ELF     7cff4000-7d085000       Deferred        libgmp.so.10
ELF     7d085000-7d232000       Deferred        libunistring.so.5
ELF     7d232000-7d400000       Deferred        libp11-kit.so.0
ELF     7d405000-7d40c000       Deferred        libxcb-dri3.so.0
ELF     7d40c000-7d411000       Deferred        libx11-xcb.so.1
ELF     7d411000-7d416000       Deferred        librt.so.1
ELF     7d416000-7d41b000       Deferred        libpthread.so.0
ELF     7d41b000-7d441000       Deferred        liblz4.so.1
ELF     7d441000-7d44e000       Deferred        libcap.so.2
ELF     7d44e000-7d459000       Deferred        libffi.so.8
ELF     7d459000-7d46b000       Deferred        libresolv.so.2
ELF     7d46b000-7d472000       Deferred        libkeyutils.so.1
ELF     7d472000-7d4bb000       Deferred        libhogweed.so.6
ELF     7d4bb000-7d50e000       Deferred        libnettle.so.8
ELF     7d50e000-7d525000       Deferred        libtasn1.so.6
ELF     7d525000-7d559000       Deferred        libidn2.so.0
ELF     7d559000-7d5b9000       Deferred        libdbus-1.so.3
ELF     7d5b9000-7d5c8000       Deferred        libkrb5support.so.0
ELF     7d5c8000-7d5cd000       Deferred        libcom_err.so.2
ELF     7d5cd000-7d5fd000       Deferred        libk5crypto.so.3
ELF     7d5fd000-7d6d9000       Deferred        libkrb5.so.3
ELF     7d6d9000-7d91a000       Deferred        libgnutls.so.30
ELF     7d91a000-7d930000       Deferred        libavahi-client.so.3
ELF     7d930000-7d98b000       Deferred        libgssapi_krb5.so.2
ELF     7d98b000-7da37000       Deferred        libcups.so.2
ELF     7da38000-7da3d000       Deferred        libdl.so.2
ELF     7da3d000-7da43000       Deferred        libnvidia-tls.so.470.256.02
ELF     7da74000-7da7c000       Deferred        libxfixes.so.3
ELF     7da7c000-7da89000       Deferred        libxcursor.so.1
ELF     7e273000-7e288000       Deferred        libxi.so.6
ELF     7e288000-7e28d000       Deferred        libxcomposite.so.1
ELF     7e28d000-7e29c000       Deferred        libxrandr.so.2
ELF     7e29c000-7e2aa000       Deferred        libxrender.so.1
ELF     7e2aa000-7e2b2000       Deferred        libxxf86vm.so.1
ELF     7e2b2000-7e2b7000       Deferred        libxinerama.so.1
ELF     7e2b7000-7e2c9000       Deferred        libmd.so.0
ELF     7e2c9000-7e2df000       Deferred        libbsd.so.0
ELF     7e2df000-7e2e6000       Deferred        libxdmcp.so.6
ELF     7e2e6000-7e2eb000       Deferred        libxau.so.6
ELF     7e2eb000-7e319000       Deferred        libxcb.so.1
ELF     7e319000-7e46b000       Deferred        libx11.so.6
ELF     7e46b000-7e481000       Deferred        libxext.so.6
ELF     7e483000-7e492000       Deferred        libavahi-common.so.3
ELF     7e492000-7e498000       Deferred        winspool.so
ELF     7e49a000-7e51d000       Deferred        winex11.so
ELF     7e6ce000-7e6fa000       Deferred        libexpat.so.1
ELF     7e6fa000-7e74e000       Deferred        libfontconfig.so.1
ELF     7e74e000-7e78b000       Deferred        libpng16.so.16
ELF     7e78b000-7e85f000       Deferred        libfreetype.so.6
ELF     7e85f000-7e969000       Deferred        libm.so.6
ELF     7e998000-7e9bb000       Deferred        libbrotlicommon.so.1
ELF     7e9bb000-7e9d7000       Deferred        libz.so.1
ELF     7e9f0000-7eb88000       Deferred        win32u.so
PE-Wine 7f3b0000-7f3cb000       Deferred        winepulse
PE-Wine 7f3d0000-7f4a8000       Deferred        mmdevapi
PE-Wine 7f4b0000-7f5dd000       Deferred        dsound
PE-Wine 7f5e0000-7f77f000       Deferred        setupapi
PE-Wine 7f780000-7f7ab000       Deferred        hid
PE-Wine 7f7b0000-7f8b0000       Deferred        dinput8
PE-Wine 7f8b0000-7fb72000       Deferred        oleaut32
PE-Wine 7fb80000-7fdb2000       Deferred        riched20
PE-Wine 7fdc0000-7fdd7000       Deferred        riched32
ELF     ea490000-ea49e000       Deferred        libbrotlidec.so.1
ELF     ea49e000-ea558000       Export          ntdll.so
ELF     ea558000-ea794000       Deferred        libc.so.6
ELF     ea799000-ea7ab000       Deferred        libbz2.so.1.0
ELF     ea7af000-ea7e4000       Deferred        ld-linux.so.2
ELF     ea7e4000-ea7e9000       Deferred        <wine-loader>
Threads:
process  tid      prio    name (all IDs are in hex)
00000020 (D) Z:\home\zhenya\PlayOnLinux's virtual drives\hp3\drive_c\Program Files\Harry Potter and the Prisoner of Azkaban\system\hppoa.exe
	00000024    0     
	00000120    0     
	00000128   15     audio_client_main
	0000012c   15     audio_client_timer
	00000130   15     wine_dsound_mixer
	00000134   15     
	00000138    0     wine_dinput_worker
	00000140    0 <== wined3d_cs
	0000014c    0     
	00000160    0     
00000038 services.exe
	0000003c    0     
	00000040    0     wine_rpcrt4_server
	0000004c    0     wine_rpcrt4_io
	00000078    0     wine_rpcrt4_io
	00000090    0     wine_rpcrt4_io
	000000ac    0     wine_rpcrt4_io
	000000b8    0     wine_rpcrt4_io
	000000e4    0     
	000000f4    0     wine_rpcrt4_io
	00000100    0     wine_rpcrt4_io
00000044 winedevice.exe
	00000048    0     
	00000054    0     
	00000058    0     wine_sechost_service
	0000005c    0     
	00000068    0     
	0000006c    0     
	0000009c    0     
	000000a0    0     
00000060 explorer.exe
	00000064    0     
	000000e8    0     
	000000ec    0     wine_explorer_display_settings_restorer
	000000f0    0     wine_rpcrt4_server
00000070 plugplay.exe
	00000074    0     
	0000007c    0     
	00000080    0     wine_sechost_service
	00000084    0     wine_rpcrt4_server
	000000cc    0     wine_rpcrt4_io
00000088 svchost.exe
	0000008c    0     
	00000094    0     
	00000098    0     wine_sechost_service
000000a4 winedevice.exe
	000000a8    0     
	000000b0    0     
	000000b4    0     wine_sechost_service
	000000bc    0     
	000000c0    0     
	000000c4    0     
	000000c8    0     
	000000d4    0     
	000000dc    0     
	000000e0    0     
000000f8 rpcss.exe
	000000fc    0     
	00000108    0     
	0000010c    0     wine_sechost_service
	00000110    0     wine_rpcrt4_server
	00000114    0     wine_rpcrt4_server
	00000118    0     wine_rpcrt4_io
00000158 conhost.exe
	0000015c    0     
System information:
    Wine build: wine-10.0
    Platform: x86_64 (guest: i386)
    Version: Windows 10
    Host system: Linux
    Host version: 6.8.0-51-generic

зависает игра в wine

Добавлено: 10 июл 2025, 23:07
MrTowelie
Nea 2002, Вы приколист какой-то или реально не понимаете?
Я вам уже писал, что игры этого временного периода - это постоянная головная боль для Wine, как и для обычной Винды, и лучше их запускать на виртуальной машине с Windows XP. И как доказательство вы каждую тему ловите всё новые и новые специфичные проблемы.
Тем более этих игр нет в свободной продаже, а значит вы скачиваете их с неизвестных нам ресурсов, т.е. пиратите. Следовательно, мы не знаем, что вы там скачали и откуда. А ссылки на пиратские ресурсы вроде бы на форуме запрещены.
Плюс не мало игр того времени любят прописывать что-нибудь в реестре, а значит любят полный цикл установки, поэтому для некоторых игр не каждый репак подойдёт под Wine.
В добавок к этому вы не в одной теме не указали информацию о своём железе с выводом команды inxi -Fxz. Но это не особо бы помогло для таких пиратских игр, раз мы не знаем источник загрузки вашей игры.

А по увиденному в ваших логах можно только заниматься гаданием:
1. Может игра хочет, чтобы её запускали только в 32-ух битном префиксе.
2. Или может быть в вашем видео драйвере не хватает каких-то 32-ух битных библиотек.
3. Или может быть в wincfg надо прописать версию Windows явно.
4. Или может быть ограничить объём видео памяти для префикса.
Всякое может быть, нам это не проверить, ибо игра пиратская и из неизвестного нам источника, а источник вы опубликовать не можете.

зависает игра в wine

Добавлено: 11 июл 2025, 06:57
Nea 2002
источник диск с игрой. но если что я могу попытаться купить диск с лицензией. железо

Код: Выделить всё

System:
  Kernel: 6.8.0-51-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0
  Desktop: Cinnamon v: 6.4.6 tk: GTK v: 3.24.41 wm: Muffin dm: LightDM
    Distro: Linux Mint 22.1 Xia base: Ubuntu 24.04 noble
Machine:
  Type: Desktop System: Gigabyte product: B250M-D2V v: N/A serial: <superuser required>
  Mobo: Gigabyte model: B250M-D2V-CF v: x.x serial: <superuser required>
    UEFI-[Legacy]: American Megatrends v: F8 date: 04/10/2018
CPU:
  Info: quad core model: Intel Core i5-7400 bits: 64 type: MCP arch: Kaby Lake rev: 9 cache:
    L1: 256 KiB L2: 1024 KiB L3: 6 MiB
  Speed (MHz): avg: 800 min/max: 800/3500 cores: 1: 800 2: 800 3: 800 4: 800 bogomips: 24000
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel HD Graphics 630 vendor: Gigabyte driver: i915 v: kernel arch: Gen-9.5 ports:
    active: DP-1 empty: HDMI-A-1,HDMI-A-2 bus-ID: 00:02.0 chip-ID: 8086:5912
  Device-2: NVIDIA GK106 [GeForce GTX 650 Ti] vendor: Gigabyte driver: nvidia v: 470.256.02
    arch: Kepler pcie: speed: 2.5 GT/s lanes: 16 bus-ID: 01:00.0 chip-ID: 10de:11c6
  Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X:
    loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa dri: iris gpu: i915 display-ID: :0
    screens: 1
  Screen-1: 0 s-res: 1920x1080 s-dpi: 96
  Monitor-1: DP-1 model: Samsung S22C200 res: 1920x1080 dpi: 102 diag: 547mm (21.5")
  API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 1 drv: iris device: 3 drv: swrast gbm:
    drv: iris surfaceless: drv: iris x11: drv: iris inactive: wayland,device-2
  API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: intel mesa v: 24.2.8-1ubuntu1~24.04.1 glx-v: 1.4
    direct-render: yes renderer: Mesa Intel HD Graphics 630 (KBL GT2) device-ID: 8086:5912
  API: Vulkan v: 1.3.275 surfaces: xcb,xlib device: 0 type: integrated-gpu driver: N/A
    device-ID: 8086:5912 device: 1 type: discrete-gpu driver: N/A device-ID: 10de:11c6 device: 2
    type: cpu driver: N/A device-ID: 10005:0000
Audio:
  Device-1: Intel 200 Series PCH HD Audio vendor: Gigabyte driver: snd_hda_intel v: kernel
    bus-ID: 00:1f.3 chip-ID: 8086:a2f0
  Device-2: NVIDIA GK106 HDMI Audio vendor: Gigabyte driver: snd_hda_intel v: kernel pcie:
    speed: 8 GT/s lanes: 16 bus-ID: 01:00.1 chip-ID: 10de:0e0b
  API: ALSA v: k6.8.0-51-generic status: kernel-api
  Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse status: active
    2: wireplumber status: active 3: pipewire-alsa type: plugin
Network:
  Device-1: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet vendor: Gigabyte
    driver: r8169 v: kernel pcie: speed: 2.5 GT/s lanes: 1 port: d000 bus-ID: 03:00.0
    chip-ID: 10ec:8168
  IF: enp3s0 state: up speed: 100 Mbps duplex: full mac: <filter>
Bluetooth:
  Device-1: Realtek Bluetooth Radio driver: btusb v: 0.8 type: USB rev: 1.1 speed: 12 Mb/s lanes: 1
    bus-ID: 1-9:6 chip-ID: 0bda:8771
  Report: hciconfig ID: hci0 rfk-id: 0 state: down bt-service: enabled,running rfk-block:
    hardware: no software: yes address: <filter>
Drives:
  Local Storage: total: 1.17 TiB used: 55.9 GiB (4.7%)
  ID-1: /dev/sda vendor: Crucial model: CT120BX500SSD1 size: 111.79 GiB speed: 6.0 Gb/s
    serial: <filter>
  ID-2: /dev/sdb vendor: Hitachi model: HDS721616PLA380 size: 153.38 GiB speed: 3.0 Gb/s
    serial: <filter>
  ID-3: /dev/sdc vendor: SanDisk model: Extreme 55AE size: 931.48 GiB type: USB rev: 2.1
    spd: 480 Mb/s lanes: 1 serial: <filter>
Partition:
  ID-1: / size: 99.37 GiB used: 16.84 GiB (16.9%) fs: ext4 dev: /dev/sda3
  ID-2: /boot/efi size: 974.1 MiB used: 6.1 MiB (0.6%) fs: vfat dev: /dev/sda1
  ID-3: /home size: 149.92 GiB used: 22.3 GiB (14.9%) fs: ext4 dev: /dev/sdb1
Swap:
  ID-1: swap-1 type: partition size: 9.31 GiB used: 0 KiB (0.0%) priority: -2 dev: /dev/sda2
Sensors:
  System Temperatures: cpu: 40.0 C mobo: N/A
  Fan Speeds (rpm): N/A
Repos:
  Packages: 2308 pm: dpkg pkgs: 2296 pm: flatpak pkgs: 12
  No active apt repos in: /etc/apt/sources.list
  Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list
    1: deb http: //packages.linuxmint.com xia main upstream import backport
    2: deb http: //archive.ubuntu.com/ubuntu noble main restricted universe multiverse
    3: deb http: //archive.ubuntu.com/ubuntu noble-updates main restricted universe multiverse
    4: deb http: //archive.ubuntu.com/ubuntu noble-backports main restricted universe multiverse
    5: deb http: //security.ubuntu.com/ubuntu/ noble-security main restricted universe multiverse
  Active apt repos in: /etc/apt/sources.list.d/yandex-browser.list
    1: deb [arch=amd64] https: //repo.yandex.ru/yandex-browser/deb stable main
  Active apt repos in: /etc/apt/sources.list.d/winehq-noble.sources
    1: deb [arch=amd64 i386] https: //dl.winehq.org/wine-builds/ubuntu noble main
Info:
  Memory: total: 8 GiB note: est. available: 7.52 GiB used: 2 GiB (26.6%)
  Processes: 246 Power: uptime: 8m wakeups: 0 Init: systemd v: 255 target: graphical (5)
    default: graphical
  Compilers: gcc: 13.3.0 Client: Unknown python3.12 client inxi: 3.3.34

и
игра гарри потттер и узник азкабана

зависает игра в wine

Добавлено: 11 июл 2025, 06:59
Nea 2002
я сейчас попробую ваши советы и если что вернусь.

зависает игра в wine

Добавлено: 11 июл 2025, 07:01
Nea 2002
если вдруг решу ошибку сообщу.

зависает игра в wine

Добавлено: 11 июл 2025, 07:03
Nea 2002
и не надо мне советовать windows я уже убедился что в обычном wine можно запустить любую игру. в кранем случае могу воспользоваться портпотон и посмотреть там настройки при которых игра будет работать.

зависает игра в wine

Добавлено: 11 июл 2025, 09:17
MrTowelie
Nea 2002, С вашей то стороны не важно лицензия у вас или нет. Я вам говорю, что с нашей стороны проблема смоделировать вашу ситуацию, ведь мы то не знаем откуда доставать вашу игру в том виде, в котором она у вас есть, её не продают в том же Steam или GOG, а репаки пираток частенько отличаются друг от друга. Что из них будет соответствовать игре на вашем компьютере? Мы не знаем. Это одна из проблем подобных старых игр.

Т.е. в PortProton эта игра у вас работает, но вы из-за каких-то принципов хотите её запустить в чистом Wine?

зависает игра в wine

Добавлено: 11 июл 2025, 09:20
slant
Nea 2002 писал(а):
Сегодня, 07:03
я уже убедился что в обычном wine можно запустить любую игру
https://appdb.winehq.org
Зайдите по ссылке, и убедитесь, что это далеко не так. Это база программ/игр и проблем с их запуском. Поддерживается самими разработчиками wine. В первую очередь, с такими проблемами - туда.

зависает игра в wine

Добавлено: 11 июл 2025, 09:47
MrTowelie
Nea 2002, Я просто скачал пиратку игры (ссылку отправил вам в личные сообщения) на чистый Wine-Staging (просто мне больше нравится эта ветка Wine) с 32-ух битным префиксом, и она просто работает, как минимум за 10 минут теста никаких зависаний у меня не было. Вы кстати не описали в какой момент у вас происходит зависание, может я не то проверяю.
Но насколько выбранный мною репак соответствует игре на вашем компьютере мне неизвестно.