darkfenix писал(а): ↑14 дек 2018, 07:03
darknesswind писал(а): ↑13 дек 2018, 17:56
Хотя вроде как GCN 1.0 этот драйвер поддерживает
А
тут пишут что не поддерживает
В общем посмотрел в "великом" Google. Кто то запускает прошку и вроде как работает, но плохо. И всё таки ситуация когда на дискретке по бенчмарку очков меньше чем на встроенной в проц, я считаю не камильфо.
Скрытый текст
$ glmark2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD MULLINS (DRM 2.50.0 / 4.15.0-42-generic, LLVM 6.0.0)
GL_VERSION: 3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 1482 FrameTime: 0.675 ms
[build] use-vbo=true: FPS: 2176 FrameTime: 0.460 ms
[texture] texture-filter=nearest: FPS: 1442 FrameTime: 0.693 ms
[texture] texture-filter=linear: FPS: 1554 FrameTime: 0.644 ms
[texture] texture-filter=mipmap: FPS: 1922 FrameTime: 0.520 ms
[shading] shading=gouraud: FPS: 1352 FrameTime: 0.740 ms
[shading] shading=blinn-phong-inf: FPS: 1209 FrameTime: 0.827 ms
[shading] shading=phong: FPS: 1352 FrameTime: 0.740 ms
[shading] shading=cel: FPS: 1519 FrameTime: 0.658 ms
[bump] bump-render=high-poly: FPS: 1093 FrameTime: 0.915 ms
[bump] bump-render=normals: FPS: 2099 FrameTime: 0.476 ms
[bump] bump-render=height: FPS: 2255 FrameTime: 0.443 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1616 FrameTime: 0.619 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 696 FrameTime: 1.437 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1572 FrameTime: 0.636 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 425 FrameTime: 2.353 ms
[desktop] effect=shadow:windows=4: FPS: 697 FrameTime: 1.435 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 266 FrameTime: 3.759 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 410 FrameTime: 2.439 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 332 FrameTime: 3.012 ms
[ideas] speed=duration: FPS: 1078 FrameTime: 0.928 ms
[jellyfish] <default>: FPS: 819 FrameTime: 1.221 ms
[terrain] <default>: FPS: 95 FrameTime: 10.526 ms
[shadow] <default>: FPS: 940 FrameTime: 1.064 ms
[refract] <default>: FPS: 104 FrameTime: 9.615 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1935 FrameTime: 0.517 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2240 FrameTime: 0.446 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1883 FrameTime: 0.531 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2327 FrameTime: 0.430 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1797 FrameTime: 0.556 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 938 FrameTime: 1.066 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1265 FrameTime: 0.791 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1684 FrameTime: 0.594 ms
=======================================================
glmark2 Score: 1290
против
Скрытый текст
$ DRI_PRIME=1 glmark2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD HAINAN (DRM 2.50.0 / 4.15.0-42-generic, LLVM 6.0.0)
GL_VERSION: 3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 291 FrameTime: 3.436 ms
[build] use-vbo=true: FPS: 357 FrameTime: 2.801 ms
[texture] texture-filter=nearest: FPS: 346 FrameTime: 2.890 ms
[texture] texture-filter=linear: FPS: 347 FrameTime: 2.882 ms
[texture] texture-filter=mipmap: FPS: 351 FrameTime: 2.849 ms
[shading] shading=gouraud: FPS: 345 FrameTime: 2.899 ms
[shading] shading=blinn-phong-inf: FPS: 342 FrameTime: 2.924 ms
[shading] shading=phong: FPS: 345 FrameTime: 2.899 ms
[shading] shading=cel: FPS: 345 FrameTime: 2.899 ms
[bump] bump-render=high-poly: FPS: 328 FrameTime: 3.049 ms
[bump] bump-render=normals: FPS: 357 FrameTime: 2.801 ms
[bump] bump-render=height: FPS: 356 FrameTime: 2.809 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 343 FrameTime: 2.915 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 324 FrameTime: 3.086 ms
[pulsar] light=false:quads=5:texture=false: FPS: 347 FrameTime: 2.882 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 274 FrameTime: 3.650 ms
[desktop] effect=shadow:windows=4: FPS: 301 FrameTime: 3.322 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 202 FrameTime: 4.950 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 247 FrameTime: 4.049 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 233 FrameTime: 4.292 ms
[ideas] speed=duration: FPS: 350 FrameTime: 2.857 ms
[jellyfish] <default>: FPS: 311 FrameTime: 3.215 ms
[terrain] <default>: FPS: 121 FrameTime: 8.264 ms
[shadow] <default>: FPS: 309 FrameTime: 3.236 ms
[refract] <default>: FPS: 99 FrameTime: 10.101 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 357 FrameTime: 2.801 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 357 FrameTime: 2.801 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 358 FrameTime: 2.793 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 357 FrameTime: 2.801 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 357 FrameTime: 2.801 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 357 FrameTime: 2.801 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 357 FrameTime: 2.801 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 358 FrameTime: 2.793 ms
=======================================================
glmark2 Score: 316
Мне кажется немного, что то не то.
И кстати на radeon дровах, на дискретке, на 100 очков больше чем на amdgpu.